Deacon a écrit:J'ai vu (de mémoire) dans une vidéo un 82 sec, je penche pour 2 min...
mais c'est boostable dans l'armure ça.
These guns can also be upgraded in the game. You do this by using power nodes, which act as a currency to let you progress through a branching path on a weapon's leveling tree. These affect things such as firepower, reload speed, and so on. The tricky thing is that these nodes are very hard to come by, and you can also use them to unlock certain closed doors that you might encounter. This creates a risk-reward situation in which you need to weight the known upgrade against the uncertain reward locked away behind the door. In the case of our demo, Clarke used one of his nodes to open a door that revealed some stasis packs and a host of logs to help shed some light on the game's plot.
How about once the game is complete - Is there much replayability in the game to keep us coming back for more?
The upgrade system is a great example of this. Power Nodes are an extremely valuable commodity, and you won’t find enough to upgrade all of your weapons and accessories on a single play-thru. You keep your upgrades if you start a new game, so you can work on maxing everything out. In addition, playing through the game will unlock the Impossible difficulty mode, which should pose a challenge for even the most hardcore survival horror fans.
Deacon a écrit:Et dire qu'il est déjà sortit au states
Retourner vers Les autres jeux
Utilisateurs parcourant ce forum: Aucun utilisateur enregistré et 4 invités